I'm liking what I'm seeing so far. Best of luck with your project!
Mars Underground (Demo)
A downloadable smergy for Windows and macOS
Mars Underground is currently on Kickstarter! http://kck.st/2f4QK9g
It's Mars's first day at a new school. Except every day is his first day at a new school. Every night the world ends.
Mars Underground is an apocalyptic adventure game in which the player relives the same day over and over.
The player attempts to solve the brain damaging mysteries and uncover multiple potential endings as they explore the possibilities of this time loop.
Take experimental prescription drugs. Talk to a toilet. Get hit by a car. Humiliate yourself repeatedly.
All in the name of figuring out what on earth is going on.
- Unique time loop premise that explores the possibilities of branching stories and multiple endings in interactive fiction.
- Game design that mixes classic adventure game conventions with sandbox-style gameplay. As the player discovers new topics and acquires new items the world opens up and they can try more things each day.
- All original, dynamic music soundtrack.
- Simple, easy to grasp gameplay that can be fully played with either mouse, keyboard, controller or touch input.
Explore Phobos City
- Solve the mysteries of Phobos City and try to escape the timeloop!
- Interact with the charming and witty citizens! Make friends!
- Relive the same day over and over: almost as tedious as real life!
Design, Development, Programming
Paul McMahon (Akumenn)
Jason R. Godding
Alex G: Xeliard
|Published||302 days ago|
|Tags||Comedy, Exploration, mind-bending, Mystery, Pixel Art, Point & Click, RPGMaker, Sci-fi, Story Rich, Time Travel|
|Average duration||About a half-hour|
|Inputs||Keyboard, Mouse, XBox 360 controllers, Gamepad (any), Touchscreen, Smartphone|
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Octopix winner and New Demo
Stunned to announce that Mars Underground won the Octopix for best independent game in the Strasbourg Festival!
I've also just uploaded a new, improved demo:
-New tile edits by Matt Beer
-New name input screen
-New "show hotspots" button
-Added a special "demo exclusive" ending
-Fixed lots of little glitches and bugs
You guys seriously need to try the demo, it's been a hilarious ride.
Will you add linux support?
Updated Demo 7-July-2016
- Can play through the entire day!
- More locations. More things to do. More music. More everything.
- Can travel on bus. Reach locations: Phobos City, Pac Street, Moloch Headquarters
- Use of Jay's VariableMix plugin for dynamic music crossfades
- Removed icon pop-ups
- Dialogue choices now use HMSChoiceDisplayMode
Note: HTML5 version is not compatible with itch.io and had to be removed.
Quite an interesting game, it seems like it could have alot of potential if done right.
Continuing development on this would defenently be worthet.
By the way:
I am curious about what language/software this game was developed in.
When is the full game going to be released
A longer demo is planned for early July. The full game will be out in 2017.
This is quite a wonderful game
This looks wonderful.
Mac build please!
how do i get to the gym after lunch. i can't go back inside
Sounds like a bug. After lunch ends, I just walk to the door and I'm right back inside again.
Played through the demo and this is a really I like what's going on so far! I'll keep my eye on this.
I'm gonna record this game and post it on YouTube. The game is amazing and i'll also gonna review it after I played the demo. :D
The error at the start of "cycle 2" should be fixed now.
Thanks for having a look at my game!
I'm having difficulty recreating that error. Were you playing the browser version or the download? What sort of device were you using? What is your internet connection like?
hi I was playing in browser in chrome and I have timewarner cable. After I finished the default day the error occured on the second day as I was about to get out of bed. Hope that helps.
Had Same error on day after default loop after trying to wake up, failing, clicking sleep in, then replayed the time-warp animation, game crashed a few seconds after that
Game looks awesome though! can't wait for more
Updated 30 March 2016:
-Shortened "default cycle" by removing most of the school section
-Now using 16x16 tilesets
-All events are now triggered by "player touch"